On April 6, a day before Season 3 goes live, a dedicated trade-in button will be added to the garage menu. From there, items will be divided into the categories of Blueprints, Tournament Items, and Core Items, with each subsection organized in order of rarity. The new menu system will also display how many trade-ins the player has available, an update that should streamline the trade-in process. Rocket League also recently added bundle purchases to the shop, so streamlining the UI seems to be a priority for the dev team.
Once the update goes live players will be able to Rocket League Credits mix different families of blueprints from different series when they trade them in. Doing this will change the player's chances of getting a blueprint from a specific series in return, with the chances increasing when more blueprints from that same series are offered up. There's a definite learning curve when it comes to mastering car control in Rocket League, but now, thanks to the trade-in menu update and other previous, similar updates, Rocket League's menus are becoming easier and easier to navigate.
They offer a different experience that can achieve some wonderful things when done right. That said, some mobile games try too hard to emulate the console or PC experience. Super Mario Run got it right. If you want to make a game work for mobile, then use the mobile peripheral to your advantage. In short, it’s best to try something new in the spirit of LOLGA what fans love. The newly announced Rocket League Sideswipe mobile game looks to be doing just that. A freshly announced game from Psyonix appears to be Rocket League built for an on-the-go experience. It won’t replace the internationally popular game, but it looks like a great alternative when you can’t play the full-fledged title.